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Divinentropy
“Matter itself is not real -- it forms a world of potentialities, or probabilities, rather than one of things or facts.”

 

Each object, event, or state is made up of the superposition of all possible states for that moment. It is only by interaction with an observing entity that this amalgam of probabilities resolves itself into a single existent occurrence. This underlying random and chaotic reality makes possible the vagaries of magic, sentience, and non-deterministic free will. The imprecise science of Divinentropy arose from the desire to capitalize on this fact, to allow its practitioners a means of first predicting the outcome of probabilistic resolution, and later, to perhaps enhance the probabilities of particular possible outcomes.

The practice of Divinentropy makes use of tarot cards, crystal balls, tea leaves, and a wealth of extremely-specialized mathematical formulae to interpret the complex and entangled results. Additionally, tools for shaping and molding materials can help with the production of divining rods. Items such as these count as masterwork, providing a +2 circumstance bonus on the Sense Motive checks made to prepare Divinentropic principles. Legends tell of the Schrödinger Cat, a mystical figurine which embodies dynamic superposition even beyond the bounds of life and death.

Key Skill: Sense Motive



DVPY 101: Intro to Divinentropy
Grade: Baccalaureate
Prerequisites: None
Target: One rod of crystal or silver, 2" thick and 1' long.
Preparation Time: 30 minutes

This principle transforms raw material into a divining rod, a device capable of detecting existent outcomes as they happen, essentially processing and transmitting information the way an arcanodynamic transformer transmits ebbs. As part of preparing this principle, you make a Sense Motive skill check to transform a volume of nonmagical material into a divining rod, which emits a bubble of radius up to 5 feet. A divining rod's net radius depends on the amount of times you prepare the principle, as normal for bubbles. Multiple preparations of this principle increase the diameter of the divining rod by 1/4 inch and the length by 2 inches (and require sufficient material to do so).

To be active, a divining rod needs two things: some number of ebbs, determined by the particular material and preparation choices of the rod (as detailed below), and an intelligent mind inside the bubble capable of receiving and understanding the information that the rod presents. The latter can be a creature wielding the rod or otherwise connected to it via a gramaric circuit, or a similarly-connected Exotic Intelligence. All effects of a divining rod (except as noted below) are blocked by a Black KALD filter.

Each type of divining rod has a base effect and cost in ebbs per round which it requires to function. If it does not receive sufficient ebbs, it simply does not transmit any information to the mind using it. In addition, this principle may be prepared multiple times to increase the depth of knowledge transmitted by the rod. Whenever you prepare this principle enough times to increase the size of the rod's bubble by one step, double the ebb cost per round (doubling zero results in a cost of 1 ebb per round), and you may add an additional option to the information conveyed by the rod (if applicable); a single rod can support a maximum ebb cost equal to the result of the Sense Motive check. A divining rod only produces as much information as it has ebbs to support in any given round, in the order in which the preparations were made.

Activating or deactivating a divining rod requires a standard action, suppressing or resuming the bubble field. These are also logical decisions that can be made in a circuit connected to the rod.

This particular principle allows you to make divining rods out of crystal and silver.

  • Crystal: A crystal divining rod observes intent. It is far easier to tell if a creature is lying while wielding a crystal rod; while a crystal rod is active, you gain a +2 insight bonus to Sense Motive checks made against creatures in the bubble (note that this does not apply when preparing principles). This bonus even applies against creatures protected from divination magic. This basic effect requires no ebbs. However, you may prepare this principle additional times to gain more information about the intent of creatures inside the bubble, chosen from the list below; in addition to the other effects, these additional choices (when active) also increase the insight bonus to Sense Motive checks by +2.

    • Belligerence. You gain a split-second warning of intent whenever a creature attacks you. Creatures in the bubble suffer a 2% miss chance on attacks against you; you lose this benefit whenever you would be denied your Dexterity bonus to armor class. You may select this option multiple times, each time increasing the miss chance by 2%, up to a maximum of 50%.

    • Hostility. You are aware of the presence of any hostile intent by a creature in the bubble. This effect detects active aggression, not vigilance. Additionally, you cannot be surprised or caught flat-footed by creatures inside the bubble.

    • Mentation. By concentration for three rounds on a single creature inside the bubble, you can attempt to read its surface thoughts. A creature you target makes an (unconscious) Will save against a DC of 5 + 5 for each DVPY principle you know. A mindless creature or a creature otherwise immune to mind-affecting effects is immune to this effect.

  • Silver: A silver divining rod allows you to detect creatures. As long as a silver rod is active, you become aware whenever a creature other than yourself is in the bubble, and you automatically have knowledge of how many creatures are within the bubble at any given time. A creature must have at least 1 HD to trigger a silver divining rod, and any effect which would prevent detection from divination spells (such as nondetection or mind blank) also protects a creature from detection by a silver rod. You do not gain any information about a creature's position other than whether or not they are within the bubble (but see below). This basic effect requires no ebbs. However, you may prepare this principle additional times to gain more information about creatures inside the bubble, chosen from the list below.

    • Alignment. You learn the alignment of any creatures in the bubble, as per the know alignment spell (obscure alignment and similar effects also prevent this information from being transmitted).

    • Creature type. You learn the types and subtypes of any creatures in the bubble. (You must still roll an appropriate Knowledge check to trigger abilities such as Knowledge Devotion.)

    • Location. You learn which square(s) each creature occupies, as per the blindsense ability (effects which fool blindsense fool a silver rod as well).

    • Power Level. You learn the power level of each creature in the bubble, as per the know greatest enemy spell.

    • Sentience. You learn which of the creatures in the bubble, if any, have an Intelligence score of 3 or greater.




DVPY 164: Foundations of Nonlocality [Specialist]
Grade: Baccalaureate
Prerequisites: DVPY 101, Sense Motive 4 ranks
Target: One rod of glass or wood, 2" think and 1' long.
Preparation Time: 30 minutes

This principle works like DVPY 101, except that it allows you to make divining rods out of glass or wood in addition to any other materials you know.

  • Glass: A glass divining rod observes magic. As long as a glass divining rod is active, you are automatically aware of the presence and number of magical auras inside the bubble. You gain no information about the type or location of the auras other than their presence in the bubble. Effects which would block or fool the detect magic spell (such as lead sheeting, or the magic aura spell) also block a glass rod. This basic effect requires no ebbs; however, you may prepare this principle additional times to gain more information about magical auras and effects inside the bubble, chosen from the list below.

    • Location. You learn the location and bounds of each magical aura and effect.

    • School. Using the rod's Sense Motive check result in place of a Spellcraft check to identify them, you learn the school of magic of each active and lingering aura.

    • Spellcasting. By spending a standard action concentrating on a creature in the bubble of which you are aware, you can determine whether the creature has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use. A creature so affected may make a Will save (DC half of the rod's Sense Motive check result) to hide its spellcasting ability.

    • Strength. You learn the strength of each active and lingering aura, as detailed in the detect magic spell description.

  • Wood: A wooden divining rod observes gramarie. As long as it is active, a wooden rod makes you aware of any gramaric principles within its bubble which are not already connected to the rod via a circuit. You do not gain any information about the type or location of the principles other than their presence in the bubble (but see below). This basic effect requires no ebbs. However, you may prepare this principle additional times to gain more information about gramarie inside the bubble, chosen from the list below. If you have the Reverse Engineer feat, each piece of additional information you gain grants a +4 insight bonus to checks to reverse engineer a blueprint.

    • Association. You learn whether the gramaric principles in the bubble are connected to each other via a circuit or not. If there are multiple circuits present in the bubble, you learn which principles belong to which circuit.

    • Discipline. You learn the discipline of each principle in the bubble.

    • Logic. You learn the location of any logical decision points within the bubble, though (without additional preparations) you do not know which circuit each decision point is associated with, or any information about the decisions themselves.

    • Tier. You learn the tier of each principle in the bubble.




DVPY 184: Divinatory Network Interchange Code [Military Science]
Grade: Baccalaureate
Prerequisites: Sense Motive 4 ranks
Target: One rod of copper, 2" think and 1' long.
Preparation Time: 30 minutes

This principle works like DVPY 101, except that it allows you to make divining rods out of copper in addition to any other materials you know.

  • Copper: A copper divining rod receives sensory input from other copper rods. A lone copper rod has no effect, and has no base ebb cost. Each additional time this principle is prepared, an additional copper rod is created, linked with all other rods in the set to form a network. Any creature wielding an active copper divining rod experiences the same sensory information as each other creature wielding an active copper rod which is part of the same network. (Note that each additional copper rod in the network doubles the ebb cost of all copper rods in the network.)

    Unlike other divining rods, additional preparations do not increase the bubble size of any particular rod, but the bubbles of the individual rods in the network do not need to overlap to transmit information -- the transmission takes place over any distance, as long as the rods are on the same plane. A creature with special senses (such as darkvision, blindsight, mindsight, etc.) transmits the expanded sensory information from its own surroundings over the network, but does not allow other creatures on the network to make use of senses they don't have.




DVPY 203: Wave Decomposition
Grade: Magisterial
Prerequisites: DVPY 101, Sense Motive 8 ranks
Target: One rod of amber or mercury, 2" thick and 1' long.
Preparation Time: 30 minutes

When you achieve magisterial-tier mastery of Divinentropy, you begin learning to affect the world around you, preferentially observing some outcomes to the exclusion of others. Magisterial-tier Divinentropy is somewhat more active than the basic baccalaureate counterparts.

This principle works like DVPY 101, except that it allows you to make divining rods out of amber or mercury in addition to any other materials you know.

  • Amber: An amber divining rod observes time. As long as an amber rod is active, you observe the superposition of events as a series of fluctuations in the natural progression of time. Your observations protect you from these eddies in the flow, but other creatures are not so lucky. Every round, the initiative of each creature other than you in the bubble is modified by a number between -2 and +2 (roll 1d20; 1-4 is -2, 5-8 is -1, 9-12 is 0, 13-16 is +1, and 17-20 is +2). This basic effect requires 4 ebbs per round to remain active; in addition, you may prepare this principle additional times to gain more information about probable outcomes inside the bubble, chosen from the list below.

    • Future. By concentrating for a full round, you can gain the benefit of the augury spell, with a caster level equal to half the Sense Motive check result of the divining rod.

    • Past. You gain a general sense of what has happened inside the current bubble area in the past hour. You notice only noteworthy events such as deaths, battles, scenes of great emotion, important discoveries, and significant happenings of that nature. An amber divining rod cannot provide finer detail. You may select this option multiple times, each time increasing the lookback time by 30 minutes; however, with each increase, any given event must be relatively more important for you to sense it.

    • Present. You observe the present more strongly than it would otherwise have been observed. Each round in the bubble counts as 2 rounds against the duration of any effect inside it which has a non-permanent duration. Effects whose area is not fully contained within the bubble lose an extra round of duration every other round.

  • Mercury: A mercury divining rod observes probability. As long as a mercury rod is active, you gain a sense of events which are likely to occur within the bubble. This grants you a +1 luck bonus to a single d20 roll of your choice each round. This basic effect requires 2 ebbs per round to remain active; in addition, you may prepare this principle additional times to gain more information about probable outcomes inside the bubble, chosen from the list below.

    • Accuracy. Increase the luck bonus granted by the rod by +1. You may select this option multiple times, up to a maximum number of times equal to half your ranks in Sense Motive.

    • Precision. Increase the number of d20 rolls that you can affect in a given round by 1. You may select this option multiple times.




DVPY 239: Forced Uncertainty [Specialist]
Grade: Magisterial
Prerequisites: DVPY 101, Sense Motive 8 ranks
Target: One rod of bone or lead, 2" thick and 1' long.
Preparation Time: 30 minutes

This principle works like DVPY 101, except that it allows you to make divining rods out of bone or lead in addition to any other materials you know.

  • Bone: A bone divining rod observes death. While a bone rod is active, you instantly know whether each creature within the bubble is dead, fragile (alive and wounded, with 3 or fewer hit points left), fighting off death (alive with 4 or more hit points), undead, or neither alive nor dead (such as a construct). You only gain this information for creatures of which you are aware, but the bone rod works even against effects which would allow a creature to feign death. This base effect requires 3 ebbs per round to remain active; in addition, you may prepare this principle additional times to gain more information about death, the dying, and the dead inside the bubble, chosen from the list below.

    • Dead. You gain the ability to ask questions of dead creatures in the bubble, and receive answers. By spending 20 ebbs (in addition to the normal amount of ebbs required to activate this function) and a full-round action, you can ask a question of a corpse, as per the speak with dead spell. There is no Will save to resist, but a creature may make a Bluff check vs the divining rod's Sense Motive check to answer falsely. A given corpse may only answer a number of questions equal to half the Sense Motive check result of the rod before becoming inert. If this function is active, even if you do not spend the additional ebbs required to ask a question, you also gain knowledge of all corpses in the bubble, their creature types, and alignments, as per the effects of a silver divining rod (but only on dead creatures).

    • Dying. When this ability is active, at your option you may cause all dying creatures in the bubble to stabilize by spending a swift action, or cause a single stable but unconscious creature (with fewer than 0 hit points) in the bubble to begin dying again by spending a standard action.

    • Passing On. Whenever the soul of a creature within the bubble leaves its body, be it due to death, being trapped in a soul gem, or some other process, you are automatically aware of the soul's destination (e.g. another plane, the soul gem, etc.).

    • Undead. You are invisible to undead in the bubble when this effect is active, as per the hide from undead spell. The Will save DC for an intelligent undead to sense you is 10 + 5 per DVPY principle you know. An undead who makes the Will save to resist is affected again upon leaving and re-entering the bubble; similarly, if you end the effect due to attacking an undead creature or similar, the effect is only ended for undead currently in the bubble, who are affected again upon leaving and entering the bubble.

  • Lead: A lead divining rod observes void. With an active lead divining rod, you can observe null results in place of other sensory information. This produces a nondetection effect against divination magic operating inside the bubble, with a DC for the caster level check equal to half the Sense Motive check result of the rod. In addition, a lead rod counters the effect of any divining rod with a Sense Motive check result less than the Sense Motive check result for the lead rod inside its bubble. This basic effect requires 10 ebbs per round to remain active.




DVPY 277: Imprecise Lensing [Military Science]
Grade: Magisterial
Prerequisites: DVPY 184, Sense Motive 8 ranks
Target: One rod of iron, 2" thick and 1' long.
Preparation Time: 30 minutes

This principle works like DVPY 101, except that it allows you to make divining rods out of iron in addition to any other materials you know.

  • Iron: An iron divining rod observes ordnance. Whenever the iron divining rod is active, you are warned of incoming hazards. This grants you a +4 insight bonus to AC against weapon or natural attacks which originate from outside the bubble; you receive this benefit even when you would be denied your Dexterity bonus to armor class. This basic effect requires 5 ebbs per round to remain active. As well, you may prepare this principle additional times to gain more information about ranged hazards entering the bubble, chosen from the list below.

    • Abilities. Choose spells, psionics, martial maneuvers, spell-like abilities, supernatural abilities, extraordinary abilities, or a similar type of effect. Whenever you are targeted by an effect of the chosen type, the originator of the effect must make a caster level, manifester level, initiator level, or similar check to affect you. If the effect does not have an associated level type (such as in the case of extraordinary abilities), the source makes a HD check instead. The DC for the effect is 10 + 5 per DVPY principle you know; on a failed check, you cannot be targeted, and the originator of the effect must select a new target (if another applicable target is available). If the effect targets more than one creature, it affects each other targeted creature normally according to that creature's defenses. You may select this option multiple times, choosing a different type of effect each time.

    • Ballistics. You gain the ability to redirect missed attacks, observing their true destination to be different than the intended one. Whenever an attack against you misses, you may cause it to instead attack a creature within 5 feet you to which you have line of effect, using the same attack roll against the new target's AC. The new target must have been a legal target for the original attack, including the attack's reach or range. You may select this option multiple times, each time increasing the maximum distance to which the attack may be redirected by 5 feet, to a maximum of the bubble size.




DVPY 332: Quantum Foam
Grade: Doctorate
Prerequisites: DVPY 101, Sense Motive 15 ranks
Target: One rod of gold or ice, 2" thick and 1' long.
Preparation Time: 30 minutes

This principle works like DVPY 101, except that it allows you to make divining rods out of gold and ice in addition to any other materials you know.

  • Gold: A gold divining rod observes divided flows. While active, a gold rod transmits information about alternate realities congruent with the bubble, giving you insight into what might have been and what could be. This allows you to choose one d20 roll you make per round and roll it twice, taking the result which is more beneficial to you. This basic effect requires 30 ebbs per round to remain active. As well, you may prepare this principle additional times to gain more information about parallel universes, chosen from the list below.

    • Deduction. You can examine the details in subtly different realities, deducing information about the altered conditions that caused them and the results of such changes. By maintaining this function active for 10 minutes of meditation and analysis, you can gain the answer to a single question, as per the divination spell with a caster level equal to half the Sense Motive check result of the gold divining rod.

    • Extrapolation. Keying off insubstantial clues from congruent phenomena, you can extrapolate the situation in a different location. By maintaining this function active for 1 hour of meditation and analysis, you can view another location outside the bubble, as per the scrying spell but not limited to a creature. Once the scrying is initiated, you must concentrate to maintain the effect, but it otherwise has no duration; however, if you wish to move the scrying sensor, you must physically move the rod an equal distance and direction. If you do attempt to focus on a creature, the DC of the Will save is 10 + 5 for each DVPY principle you know. This effect does create a scrying sensor in the location you view.

    • Real-time Analysis. At all times, you check your evolving circumstances against those happening in parallel, drawing inferences about your surroundings with a moment's thought. By spending a swift action, you aware of the true nature of things, as per the true seeing spell, until the beginning of your next turn. This effect only applies to the area inside the bubble.

  • Ice: An ice divining rod observes frozen causata. All microstates are equally probable, and with an ice rod you are capable of manipulating the occurring macrostate as you desire, preferentially observing a particular outcome by collapsing the superposed waveform into the event that you visualize instead of any other. While an ice divining rod is active, at the beginning of your turn each round (as a logical decision) you may choose to have all d20 rolls made by any creatures in the bubble, friend and foe alike, to automatically take a result of 5, or 10 instead of leaving the results to chance. All possible d20 rolls inside the bubble are replaced with the chosen number until the beginning of your next turn. This basic effect requires 20 ebbs per round to remain active; if you increase this cost to 30, you gain the option to set all d20 rolls to 15 instead of 5 or 10. In addition, you may prepare this principle additional times to observe more types of outcomes, chosen from the list below.

    • Affinity. All events have probability waves which are infinite in space; however, the probability drops to effectively zero outside their normal range. Not so for events which you observe with this effect. Any damage (including ability damage) or healing that you receive also affects every creature in the bubble as if that creature had been the recipient of the original effect (except in the case of triggering an ability similar to this one). A creature may make a Fortitude save (DC 10 + 5 for each DVPY principle you know) to resist any particular instance of damage or healing. This option can affect a total number of creatures equal to the rod's Sense Motive check result, and affects the nearest creatures first.

    • Redistribution. While this ability is active, you can observe creatures in the bubble to be in different locations than they originally occupied. By spending 30 ebbs (in addition to the normal cost of activating this ability) and a standard action, you may instantaneously teleport number of creatures in the bubble, up to the Sense Motive check result of the rod, to different positions. Unwilling creatures may make a Will save (DC 10 + 5 for each DVPY principle you know) to resist this effect. In addition, as long as this ability is active (even if you do not spend the additional ebbs to redistribute), you gain the benefit of the anticipate teleportation spell in the area of the bubble.

    • Transfer. You can visualize the unlikely event that an object might spontaneously disappear from its resting place and coalesce in your hand. By spending a standard action, you may teleport any object inside the bubble into your hand. This must be a single object of a size that you could carry in one hand, but it need not be unattended, and may weigh up to 5 pounds times the Sense Motive check result of the rod. However, if the object is in the possession of a creature, the possessor may make a Will save (DC 10 + 5 for each DVPY principle you know) to prevent the transfer.




DVPY 368: Mass-Energy Equivalence [Spec]
Grade: Doctorate
Prerequisites: DVPY 101, Sense Motive 15 ranks
Target: One rod of platinum or tin, 2" thick and 1' long.
Preparation Time: 30 minutes

This principle works like DVPY 101, except that it allows you to make divining rods out of platinum and tin in addition to any other materials you know.

  • Platinum: A platinum divining rod observes order. Whenever a platinum rod is active, you gain information about orderly systems with the bubble, observing organization from the chaotic muddle of infinite possibility that renews itself each moment. This grants greater efficiency to gramaric principles in the bubble, allowing each principle to use the platinum rod's Sense Motive check result in place of the principle's key skill result, if the rod's check result is higher. This base effect requires 35 ebbs per round to remain active. In addition, you may prepare this principle additional times to observe order in different ways, chosen from the list below.

    • Ordered Companionship. A platinum divining rod with this option facilitates personal interaction, observing them to be more orderly and predictable. You may supply extra ebbs (in addition to the normal amount required to activate this ability) to increase your Leadership score. The cost in ebbs is equal to the desired bonus squared (so increasing your Leadership score by 3 requires 9 additional ebbs). You must maintain this increase for at least 1 week to be able to attract more followers; once you have attracted them based on your increased Leadership score, you must maintain the ebb supply for as long as you wish to keep the additional followers, or they will leave as normal for a decreasing Leadership score.

    • Ordered Magic. This effect, when active, improves the efficiency of magic cast within the bubble. Whenever a spell which does not have the [Chaotic] descriptor is cast within the bubble, it gains a +2 enhancement bonus to caster level for the purposes of resisting counterspells, dispel attempts, and for penetrating spell resistance (but not for determining the result of other level-dependent effects). You may select this option multiple times, increasing the bonus by +2 each time.

  • Tin: A tin divining rod observes entropy. All things decay over time due to the laws of thermodynamics, and with a tin rod you simply observe this occurring with particular rapidity. Each round, every creature or object in the bubble reduces its hardness by 1, to a minimum of 0. You, your equipment, the tin rod, and anything connected to the rod by a gramaric circuit are all immune to this effect. An affected creature or object that exits the bubble before being destroyed regains hardness at a rate of 1 per minute. This base effect requires 20 ebbs per round to remain active. In addition, you may prepare this principle additional times to observe increased entropy, chosen from the list below.

    • Deletion. A tin divining rod with this option is anathema to gramarie. Each round that a gramaric principle is within the bubble, reduce the key skill check of that principle by 1. If and when the key skill check result reaches zero, the gramaric principle is entirely erased, returning the materials that made it up to their original states. If an affected principle is removed from the bubble before reaching 0, it slowly regains its key skill check at the rate of 1 per minute, until it reaches its original result. The tin rod and everything connected to it by a heuristic circuit is immune to this effect, as is any principle whose key skill check result is higher than the tin rod's Sense Motive check result.

    • Erosion. By spending a full-round action and 30 ebbs (in addition to the normal amount of ebbs required to activate this function), you can disintegrate a single target creature or object in the bubble, as per the spell, with a caster level equal to half the Sense Motive check result of the rod. This requires no attack roll, and the DC for the Fortitude save is 10 + 5 for each DVPY principle you know. If this function is active, even if you do not spend the additional ebbs required to disintegrate a target, you still gain information on weak points in creatures and structures, allowing you to affect constructs, undead, and objects with critical hits or precision damage.

    • Unweave. By spending a standard action and 20 ebbs (in addition to the normal amount of ebbs required to activate this function), you can perform a targeted dispel against a creature or object in the bubble, as per the greater dispel magic spell, with a caster level equal to half the Sense Motive check result of the rod. If this function is active, even if you do not spend the additional ebbs required to dispel, you still gain information on the fraying weave, granting you a +5 bonus to your Spell Resistance (this does not grant you Spell Resistance if you don't already have some).




DVPY 396: Strong Determinism [Military Science]
Grade: Doctorate
Prerequisites: DVPY 184, Sense Motive 15 ranks
Target: One rod of stone, 2" thick and 1' long.
Preparation Time: 30 minutes

This principle works like DVPY 101, except that it allows you to make divining rods out of stone in addition to any other materials you know.

  • Stone: A stone divining rod observes solidified moments. There are times when the dynamic flow of reality must halt, becoming static and unchanging. While a stone rod is active, you cannot be moved (relative to your frame of reference) if you are unwilling. You must explicitly allow (as a free action) any effect which does not originate from you to change your location in any way, including plane shift, teleport, or violet prismatic effects. The effects of natural gravity count as originating from you, though unnatural effects such as fluxes or the reverse gravity spell do not unless you initiate them. This basic effect requires 20 ebbs per round to remain active. As well, you may prepare this principle additional times to gain more control over static systems, chosen from the list below.

    • Non-entity. By spending a full-round action and 50 ebbs (in addition to the normal amount of ebbs required to activate this function), you can place a creature within the bubble in stasis until the beginning of your next turn. While in stasis, a creature cannot be moved by any means, nor affected in any way by other creatures, spells, or effects, including you. The creature cannot take any actions while in stasis, nor is it aware of the passage of time or of its surroundings. A creature may make a Will save (DC 10 + 5 for each DVPY principle you know) to resist this effect. This is not a temporal effect. If this function is active, even if you do not spend the additional ebbs required to place a creature in stasis, you also gain knowledge of any conditions affecting creatures in the bubble, as per the status spell, but with no location information.

    • Non-motion. When you activate this effect, a stone divining rod begins to function as per an immovable rod, except that it cannot be moved via Strength checks, and can support 1000 pounds times the Sense Motive check result of the rod.

    • Non-thought. While this effect is active, your mind is static and cannot be changed or divined, as per the mind blank spell.

    • Non-time. A stone rod with this option prevents any effect from changing the flow of time in the bubble, instead enforcing time to march forward at the rate of 1 second per second. While this effect is active, any other effect in the bubble which would alter time, including haste, time hop, temporal acceleration, and similar effects, simply fails with no effect. Creatures who attempt to produce such effects become aware that they will fail, and may choose to change their actions if they wish. A stone rod with this effect active counteracts the effects of an amber divining rod.

 

Divinentropy Discoveries:

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Allied Senses: You can have the beneficial effects and information from a divining rod that you prepare affect all allies within the bubble instead of just the wielder, up to a number of allies equal to half the Sense Motive check result of the rod.
Automated Data Scrape: You can cause a divining rod to be activated without a destination mind to transmit information to. The rod can either feed its information directly into a gramaric circuit, or store the information it observes for a number of minutes equal to its Sense Motive check result, to be accessed once the rod is connected to a wielder, or through a control point.
Deep Thought: Whenever you use a crystal rod (mentation) and read surface thoughts by concentrating for 3 rounds, you can continue concentrating for further rounds to probe deeper into the subject's mind, as per the mind probe psionic power, with a manifester level equal to half the rod's Sense Motive check result.
Expanded Horizons: Divining rods you create have double the base radius (10ft + 10ft per additional preparation). Should you wield a rod created by someone else, you may temporarily apply this benefit as a free action by making a Sense Motive check that equals or exceeds the one used to create the rod. This temporary effect applies until you are no longer actively wielding the rod.
Harmonious Blend: You can mix two materials when making a divining rod. The second material counts as an additional option/preparation for the purposes of determining ebb activation cost. In addition, the base ebb cost is equal to the higher base ebb cost between the two materials, plus half the base ebb cost of the other material. For example, a mixed tin/lead rod with no additional options would have a base ebb cost of [20 (tin) + 5 (1/2 lead)] x2 = 50 ebbs, and would require a Sense Motive check of 50 to create.
Persistent Efficiency: Whenever you prepare a principle inside the bubble of a platinum divining rod that you created, you may choose to have its key skill check result be equal to the platinum rod's Sense Motive check result, if doing so would be beneficial. This persists even when the principle is removed from the rod's bubble.
Petrified Motion: You can activate a stone rod to preserve your momentum instead of your position. However, this usage of a rod is extremely costly, and requires twice as many ebbs as preserving position. For example, if you activated the rod while jumping, you would continue to rise into the air until you deactivated the rod or you ran out of ebbs.

 

 

  • DVPY 101: Intro to Divinentropy: The anima focuses on creatures or minds that you can detect with the rod, ignoring any miss chance from concealment, invisibility, or any other effect due to an inability to see the target. You must still identify the square the target is in.

  • DVPY 164: Foundations of Nonlocality: The anima fractures and reforms the magical weave around it, converting the Eldritch Blast to a supernatural ability (instead of a spell-like ability). The affected blast requires no components, does not provoke attacks of opportunity, and ignores spell resistance like any other supernatural ability, but cannot be affected by effects which alter spell-like abilities (such as the Quicken Spell-Like Ability feat).

  • DVPY 203: Wave Decomposition: The anima inflicts negative probability on its target, causing the creature to roll all attack rolls, skill checks, and ability checks twice, taking the worse result, for 5 rounds (Will negates).

  • DVPY 239: Forced Uncertainty: The anima burrows into the target's being, becoming very difficult to dislodge. Damage dealt by the Eldritch Blast cannot be healed magically or by supernatural or extraordinary abilities; it must be healed naturally.

  • DVPY 332: Quantum Foam: The anima causes ripples of quantum fluctuation in the area of the target. Any creatures adjacent to the target take half damage from the eldritch blast on a successful hit.

  • DVPY 368: Mass-Energy Equivalence: The anima sets up a resonance between destruction and creation within the target. Any creature killed as a result of the Eldritch Blast is immediately reincarnated, as per the reincarnate spell.

 

Spare the Rod, Spoil the Child
Prerequisite: DVPY 101, Sense Motive 4 ranks
Benefit: You gain a +2 bonus to Sense Motive checks. In addition, you may increase the bubble of any divining rod you wield as if it had been prepared one additional time. This only increases the bubble size, and as such provides no bonus to abilities or boost in ebb cost.
Special: Taking this feat means you cannot take Skill Focus (Sense Motive), and you cannot take this feat if you already possess said Skill Focus.

The Theory of Nonlocality
Grade: Theory
Prerequisite: Specialization in divinentropy, must know six DVPY principles
Preparation Time: 6 hours

A butterfly's wingbeat on one continent can cause a hurricane on another, simply through the chaotic interactions of the weather. When one includes the microscopic of quanta and probability, cause and effect become even weirder, when split ebbs continue to be entangled even after being separated by a planejumping engine.

This theory works like DVPY 101, except that it allows you to make divining rods out of mithril in addition to other materials you know. This theory targets a rod of pure mithril, 2" thick and 1' long.

  • Mithril: Often called "the all-seeing eye", a mithril divining rod observes cause and effect. In each moment, an uncountable infinity of actions and decisions causes ripples through the multidimensional ocean of time and space, and the ripples of each event spread outward, losing momentum but gaining impact as they encounter other ripples. A mithril rod grants you the ability to piggyback off of these ripples to expand your awareness. While the mithril rod is active, you sense everything, as per the touchsight psionic power, inside the bubble. Unlike for other rods, the cost of this base effect in ebbs per round depends on the desired bubble size; a mithril rod requires 1 ebb per round as a base cost for every 10 feet of bubble radius desired, up to the maximum amount of ebbs that the rod can handle. The bubble size is a logical decision. (If a mithril rod is mixed with another material through use of the Harmonious Blend discovery, use the large bubble size of the two materials.) In addition, you may prepare this principle additional times to observe further far-reaching cause-and effect chains, chosen from the list below.

    • Law of Contagion. Each occurrent event, no matter how seemingly insignificant, alters the flow of other events, producing a chain reaction which can shape the course of history. When you activate a mithril rod with this option, you may select a number of creatures in the bubble up to the Sense Motive check result of the rod. As long as the rod remains active, those creatures remain entangled with the rod, even if they later leave the bubble, and even if they are on a different plane from the rod. Each entangled creature emanates a bubble with a radius 1/5th the size of the mithril rod's bubble (minimum 5 feet); a bubble so projected counts as part of the mithril rod's bubble, and you gain information from it just as you do the rod's original bubble. The entanglement ends as soon as the rod is deactivated (or reactivated, entangling a new set of creatures).

    • Law of Similarity. History repeats itself on large scales and small; each event is an amalgam of the echoes of events that came before and will appear after. Whenever you activate a mithril divining rod with this option, you may select an object in the bubble which is made of a material other than mithril, and is at least 1 cubic foot in volume. Until you deactivate the rod, or choose another object as a logical decision, the mithril rod also gains the base effect of a divining rod made of the object's material (if the chosen object is made of a material which does not have an associated divining rod, this has no effect). This option cannot replicate the additional functions of rods made of other materials, only the base effect.

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