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Reliquadratics

Key skill: Search

RLQD 101: Into to Reliquadratics
Grade: Baccalaureate
Prerequisites: None
Preparation Time: See Text
Target: See Text

By targeting a volume of 25 cubic feet per hour, you can reveal a Vessel.

Vessels are sealed off containers, unaffected by the flow of time surrounding them. Vessels are eternal, and are not created, but found. Where ever the Reliquadraticist targets, and in whichever shape they choose, was already the location of a Vessel. Likewise, anywhere that will never be targeted contains no vessel. While unrevealed, Vessels appear as ordinary, innocuous places that do not attract any special attention. While still solid, a Vessel could be a patch of air or water, as easily as it could appear as a stone wall. The universe ignores vessels without fault. Rivers divert naturally to flow around them. Wind is not disrupted by their blockage. People and animals naturally walk around them without realizing their presence. A Vessel could be in the most conspicuous of places, but space always bends around it. Due to these factors it is possible to tell where a Vessel is not. A Vessel is never in a place that cannot be avoided, such as a tunnel or a river, or a place that has been traveled through. The tunnel or river would simply have been built around the Vessel, and the traveler would have avoided it. As such these places cannot be targeted by this principle. If whether an area has been traveled is unknown, even if it is very likely (such the center of a town square), the area is still a legal target. While it's possible to locate places that do not contain a Vessel, the actual location of a Vessel is, by nature, impossible to locate. Vessels can be revealed inside semi-spaces, implying that the area inside semi-spaces existed before the time of preparation.

After being revealed, vessels lose all such traits, and become ordinarily perceptible. A revealed Vessel is a valid location for teleportaion abilities, but can only be teleported into willingly, or from the Vessel's bilge, never from random teleportational error. A Vessel cannot be teleported out of by any means short of divine intervention, and is completely unbreakable, immovable and impassible. Semi-spaces inside the Vessel cannot be linked to semi-spaces outside of the Vessel.

During preparation, you may define an adjacent area as the Vessel’s Bilge. This area can be either the same shape and size as the Vessel (known as a mirrored Bilge) or of any shape and volume (known as a shaped Bilge). While standing adjacent or inside the Bilge, a Reliquadraticist can teleport the Bilge’s contents into the vessel. An unwilling creature can attempt a will save against 10 + your ranks in Search. A mirrored Bilge teleports its contents into the corresponding location in the Vessel, keeping its content’s relative positions stable. A shaped Bilge teleports its items in randomly, but in a single teleportation no two items will be teleported into the same space. If there is more than one instance of teleportation into the Vessel, it is possible for objects to occupy the same space, and normal teleportational shunting occurs except that no object can be pushed out of the Vessel. If the Vessel does not have room to fit the entire Bilges contents, teleportation from the Bilge to the Vessel is impossible.

As a standard action, from the outside of a vessel, a Reliquadraticist can "breach", or protect a Vessel. Breaching a Vessel opens it, so that its contents may exit, and removes all special traits of the Vessel, making it nothing more than a container. To protect a vessel, make a Search check. After this, the Vessel cannot be opened without first making a higher Search.

This principle allows the uncovering Vessels with the Aeonic trait. Aeonic Vessels experience time at an infinite rate. Unattended objects survive this unscathed, but anything remotely biological eats itself on a microbial level and decays into dust. Any machine with moving parts breaks down, and any possible malfunction or misfire takes place.

RLQD 116: Static Continuance [Specialist]
Grade: Baccalaureate
Prerequisites: RLQD 101, Search 4 ranks
Preparation Time: 1 hour
Target: See Text

This principle works like RLQD 101, but allows the uncovering of Vessels with the Stagnant trait. Stagnant Vessels experience no time. The Vessel’s contents cannot act and do not age, and effectively skip all time between when they are teleported into the Vessel, and when the Vessel is breached.

RLQD 233: Expediated Passage
Grade: Magisterial
Prerequisites: RLQD 101, Search 8 ranks
Preparation Time: 1 hour
Target: See Text

This principle works like RLQD 101, but allows the uncovering of Vessels with the Accelerated trait. Accelerated Vessels can experience time at modular rates. For every five ranks you have in Search, you may double or halve the flow of time on the vessel (following normal stacking rules, so two doubles is a triple). In addition, after this principle is learned, while preparing any RLQD principle you may set a time in rounds after which point the Vessel will immediately breach. Alternatively, any Vessel created with this principle can be breached as a logical decision from a connected heuristic circuit.

RLQD 294: Retroactive Progressions [Specialist]
Grade: Magisterial
Prerequisites: RLQD 101, Search 8 ranks
Preparation Time: 1 hour
Target: See Text

This principle works RLQD 101, but allows the uncovering of Vessels with the Inverted trait. Inverted Vessels experience a strange abstraction of time, in which time attempts to undo itself, with limited success. Any process that would happen automatically, such as aging, or the progress of a machine, runs backwards. Machines that would have an input and an output essentially swap the two, producing the raw materials out of the finished product. Another example, digestion occurs backwards, turning a person's nearby waste into whatever the person has recently eaten. Anything that would could happen multiple ways do not happen at all. As such, thought cannot take place in the vessel, nor could any event that would trigger a random outcome. In these cases, the objects or creatures take no actions. The Inverted trait is compatible with all other traits, and can be applied to a Vessel which already has a trait.

RLQD 339: Antiquated presence
Grade: Magisterial
Prerequisites: Any three RLQD principles, Search 15 ranks
Preparation Time: 1 hour
Target: See Text

This principle works like RLQD 101, but allows the uncovering of Vessels with the Ancient trait. The Ancient trait does not affect a vessels passage of time, but sends contents up to half your Search check in years, backwards in time. For instance, rolling a 50 and affecting an otherwise traitless Vessel, you could send the Vessel’s contents back in time up to 25 years. In a Vessel with both the Inverted and Ancient traits, the contents are still sent backwards relative to the world outside the vessel. This movement through time takes place the instant something is teleported into the Vessel. The Ancient trait is compatible with all other traits, and can be applied to a Vessel that already has a trait.

RLQD 350: Temporal Programming
Grade: Magisterial
Prerequisites: Any four RLQD principles, Search 15
Preparation Time: 1 hour
Target: See Text

This principle works like RLQD 101, except the traits of any Vessels you create can be freely changed by yourself or a heuristic circuit. When you would normally breach a Vessel (after passing all necessary checks), you may now instead change any number of the Vessel’s traits. Alternatively, changes can be made as logical decisions through a connected heuristic circuit.
This has some peculiar interactions with the Ancient trait. Every time the Ancient trait is applied, the effect is applied again. If the same contents would occupy the same time, the initial occupants vanish, to an unknown destination. It is possible they are erased entirely.

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