
Tecnomante

Classe base per Pathfinder
Gunsmith
Prerequisito: Specializzazione in Arcanodimanica

Expanded Firepower (Su): At level 4 your output transformers increase the size of any dice rolled by one step. A d6 becomes a d8, a d8 becomes a d10, and so on. Input transformers treat the dice size as being unmodified.
You increase the dice size again at level 14.
Bits and Pieces (Su): At level 6 your output transformers can now be made of separate parts, as long as each piece is within three feet of another. Ebbs can be channeled into or transformed out from any portion of the transformer without penalty.
Build It Bigger (Su): Sometimes bigger really is better. At level 8 you can improve the effects of your output transformers by increasing the required material. For each additional cubic foot of material, select one property from below.
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You may increase the number of ebbs your transformer can convert per round by ten.
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If the transformer deals damage, increase the size of the damage die one step. A d6 becomes a d8, a d8 becomes a d10, and so on, to a maximum of d12.
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If the transformer creates an area effect or has a range, you can increase the range or area given per ebb by five meters.
Explosive Tweaks (Su): At level 10 When preparing an ARCD principle, you can choose to create explosive devices instead of a regular output transformer and produce four such devices per cubic foot of material used. Each device can hold a twice the number of ebbs it could convert a round. When triggered they transform all of the stored ebbs and produce their effect as normal except the area of effect is a burst with a radius of 10 feet per ebb transformed centered on the transformer. The device is destroyed once it produces this effect.
A transformer of this type can be primed by anyone touching them (Or as a logical decision) to trigger upon being touched again, striking a solid object, or after a certain number of rounds or minutes have passed. This can not be changed once it has been primed to explode.
This feature can be applied to Silver, Leather, Copper, Ice, Mercury, Lead, Gold and Crystal output transformers.
Barrel Swapping (Su): At level 12 Long have you worked against the shaped limitations of transformers. Why should you not be able to create a cone of fire, or a line of sound? When creating a transformer you may now select any of the following shapes:
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A cone with a length of 10 feet per ebb transformed that does 1d6 damage per ebb.
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A line with a length of 20 feet per ebb transformed that does 1d6 damage per ebb.
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A bolt that works as a ranged touch attack with a range of 100ft per ebb, and does 1d8 damage per ebb channeled.
The dice size of each shape are enhanced by Expanded Firepower and/or Build It Bigger as normal. These shapes can only apply to Copper, Ice, Mercury, Leather, Gold and Crystal output transformers.
Energy Absorption (Su): At level 16 By tapping into the ambient magical energy of the multiverse, you can provide a pithy amount of power to your transformers even in the absence of ebbs. Your output transformers can now fire without consuming ebbs as if they had transformed one tenth (Round down) of your UMD check. They may only do this once every 1d4 rounds.
Efficient Construction (Su): At level 18 You've finally learned how to construct more space-efficient transformers. Any transformer that would require one cubic foot of material now only require six cubic inches. Transformers modified with Build It Bigger are unaffected.